Factsheet
Developer:
Samurai Punk
Based in Melbourne, Australia
Release date:
27 April, 2014
Platforms:
iOS (Universal)
Android (Universal)
Amazon
Website:
samuraipunk.com/hazumino
Regular Price:
USD | $1.99 |
AUD | $2.49 |
Euro | €1.79 |
GBP | £1.49 |
Description
Run, jump and build your way to new worlds and high scores in Hazumino, the game that combines relentless endless-runner with tricky block puzzle gameplay! The brain-bending gameplay tasks players with the challenge of controlling tetromino blocks and an endless runner character at the same time. They must control the blocks to build bridges to run on, whilst jumping with the character to avoid obstacles.
History
Hazumino is Samurai Punk's first major title, an addictive arcade-style game that mashes an endless runner with a falling block puzzle. The original idea was conceived by Winston trying to find a combination that worked better than nuts and gum, which spawned the "Blockrunner" prototype in 2012. After sitting on the idea for a year, in late 2013 Winston teamed up with Nicholas to turn the prototype into a real game. The duo also brought Anastasios Manolopoulos, a talented composer from Melbourne, on board to handle the retro chiptune soundtrack. The original concept was tweaked and refined over several months, until the Hazumino we know today was formed. The game was released in April 2014 and was met with widespread critical success, being picked up and reviewed by numerous sites around the globe. Some highlights include features by The Guardian, Pocket Gamer, The Indie Game Mag, 148 Apps, GamesInAsia, iPlayApps and AppsZoom.
Features
- Intense endless-runner fused with block puzzle gameplay
- 17 awesome characters
- 6 unique and challenging worlds
- Game Center and Google Play Games Leaderboards
- Pumping chiptune soundtrack by Anastasios Manolopoulos
- Share your high scores on Facebook and Twitter
- Universal app, compatible with both phones and tablets
Videos
Launch Trailer YouTube
Launch Trailer YouTube
Images
Logo & Icon
There are currently no logos or icons available for Hazumino. Check back later for more or contact us for specific requests!
Awards & Recognition
- "The Guardian - Best Apps of the Week" May, 2014
- "AppsZoom - Top Pick App" May, 2014
- "Pocket Gamer - Best Games of the Week" May, 2014
Selected Articles
- "Hazumino is a marvellous idea... Cutesy graphics and a nagging chiptune soundtrack make this a treat, with simple gameplay but a big just-one-more-go factor to keep you playing"
- Stuart Dredge, The Guardian - "Hazumino feels like an official Tetris spin-off, and since Tetris is one of the few perfect video games, that’s a good thing."
- Jordan Minor, 148 Apps - "It’s simple, it’s brilliant, and it works."
- Jim Squires, Gamezebo - "It’s delightfully tense, and the dissonance between wanting to play like Tetris (fitting the pieces together) rather than using the pieces to shape a safe platform is entertaining."
- Antony Stevens, Indie Game Magazine - "It's rare to come across such a crossbreed like Hazumino, and it's definitely worth a few minutes trying to wrap your head around the different tasks thrown at you all at once."
- Janel, AppsZoom - "If you're up for a challenge and enjoy retro-style visuals, go pick up Hazumino right now. "
- Chris Priestman, Pocket Gamer
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Additional Links
About Samurai Punk
Boilerplate
Samurai Punk is an Australian game development studio, based in Melbourne and known for weird titles such as Screencheat, The American Dream and JUSTICE SUCKS. Founded by Nicholas McDonnell and Winston Tang in 2014, the Spunk team has been recognised for their offbeat game design and love of all things strange.
More information
More information on Samurai Punk, our logo & relevant media are available here.
Hazumino Credits
Winston Tang
Programming/Design/UI
Nicholas McDonnell
Art/Design/Sound
Anastasios Manolopoulos
Music
Ngoc Vu
Icon
Contact
Inquiries
contact@samuraipunk.com
Twitter
twitter.com/samuraipunk
Facebook
facebook.com/samuraipunkco
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks